![]() Fixed an issue where Nightmare Dungeons wouldn't properly reset after all revives were exhausted when playing local co-op.Fixed an issue where enemies from the Sole Survivor event could spawn behind locked doors in the Hallowed Ossuary, blocking event mastery completion.Fixed an issue where the debuff effects in the Fallen Temple could be avoided when leaving and re-entering the Dungeon.Fixed an issue in the Fallen Temple dungeon where the objective to destroy the Idol of the Fallen Temple could not be completed properly if the Idol was destroyed instantly.Fixed an issue where the Mechanical Box wouldn't respawn if the player was killed by the boss in the Bastion of Faith.Fixed an issue that made the Screen Reader malfunction on the Steam Deck.Fixed an issue where the Screen Reader didn’t announce the required pacts for Vampiric Powers.Visit the in-game settings to enable this feature. Introduced further support for NVIDIA Reflex technology.We will monitor how this change in experience pans out for players and encourage you to provide us with any feedback you have around this system. The experience increase to Glyphs at higher Tiers was made with the intent of incentivizing players to push their builds, making their arrival at Tier 100 feel that much more fulfilling. ![]() Earned Glyph experience from most Nightmare Tiers was increased.ĭeveloper’s Note: After reviewing gameplay data and player feedback, we recognized that completing higher Nightmare Tiers was not as rewarding as we initially hoped for, with many players stopping their journey after reaching Tier 50.A full list of possible affixes can now be previewed in the Enchantment menu using the new View Possible Affixes button.For more information, visit this article. Starting on December 5, battle legions of Zir’s minions and race against time in a new endgame pinnacle dungeon, Abattoir of Zir.Fixed an issue where Tier 7 and Tier 8 Bloodforged Sigils had incorrect sigil dust rewards when being salvaged.ġ.2.3 Build #47693 (All Platforms) - DecemGameplay Updates.Fixed an issue where Paragon glyph experience increased, which resulted in active glyphs to lose levels.Fixed an issue where the Tooltip for the Tears of Blood Glyph indicated that the damage bonus was additive when it was instead multiplicative.Fixed an issue where the resource draining effect from Melted Heart of Selig could cause performance issues in PvP.ĭeveloper’s Note: The effect will no longer count as spending resource in PvP contexts to alleviate these performance issues.As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation, or all platforms.ġ.2.3a Build #47954 (PC) and #47956 (Console) - DecemBug Fixes The Diablo IV team has been diligently monitoring your feedback.
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